![]() | • start XSI (nothing changed so far) |
![]() | • create a primitive - polygon mesh - sphere (standard settings) |
![]() | • create a primitive - polygon mesh - grid with one u/v subdivision • turn it around and move it (be careful that it facing the sphere; see normals) |
![]() | • create materials: • sphere: standard phong (here slightly blue) • grid: standard phong with incandescence intensity 0.5 [so it will emit photons!] |
![]() | • File - Export - SunFlow • Be sure to click "Export hidden cameras" or unhide the camera • leave lights unchecked so the hidden default light will not be exported! |
![]() | • uncheck "use caustics"; we don't need them now and click "run" |
![]() | • start SunFlow and 'File' - 'load' the scene |
![]() | • render [IPR for a fast preview] |
| What to do next: To get a smooth sphere change the 'Geometry Approximation' - 'Subdivision' value (press +/- or under "Selection") play with the GI settings | |